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Now you are "leveling up. You are locked inside a universe intent on showing you every intricate facet of its work. Bolted inside a living, breathing poker machine where numbers appear over the heads of enemies you fire bullets into.

And it's not just one game, it's most of them. In I spent way too long playing Trials Rising, a perfectly balanced game about motorbikes inexplicably burdened with a leveling system and loot boxes.

In some ways it feels like video games have spent the last three years desperately trying to forget that Breath of the Wild existed.

Pushing along the same predetermined path built before it arrived fully formed from that alternate universe.

Other games seem determined to homogenize, to merge toward the one grand video game. The AAA "experience. Level up. Always be leveling up.

Is it fair to judge games made in a completely different paradigm, to one monolithic game made by one very specific company, with a distinct culture and a unique approach to video game design and publishing?

Because Breath of the Wild is absolutely a game that could only have been made by Nintendo. You could hardly expect a game like Breath of the Wild to be made by Rockstar or Ubisoft or any of Sony's first-party studios.

I just can't imagine. Breath of the Wild is different because Nintendo is different. It always has been. As a company that operates almost exclusively in its own sphere, Nintendo has always taken pride in doing the precise opposite of what its competition is doing.

That hasn't always been to its benefit. More recently, Nintendo's complete lack of understanding when it comes to online implementation has held back the otherwise soaring Nintendo Switch.

Nintendo's stubborn need to march to the beat of its own drum has absolutely been the reason for some baffling decisions in the past, but it has also resulted in a level of quality control and innovation no other video game publisher on the planet can hope to touch.

You could argue that only Nintendo has the ability to fund, develop and release a game like Breath of the Wild. You could also argue only Nintendo has the built-in audience ready to purchase and consume a game like Breath of the Wild.

I understand it's unfair to hold other video games to the same standard. To expect developers to work in a vacuum like Nintendo, to create a game as experimental and strange as Breath of the Wild.

No one should reasonably ask a studio to take the risks Nintendo took, but that's where I'm at: Breath of the Wild exists and I can't make it unexist.

Here's what I can do: I can play other video games, I can enjoy other video games, but I can also criticize them and wish they were more like the other video game that I've put on a weird pedestal.

I can recover. Recovering from my own experiences of Breath of the Wild. Recalibrating my brain from exposure to the video game that lived outside the paradigm, but somehow didn't change it.

Three years is a long time in video games, but in terms of development it's no time at all. Major titles have come and gone but there's a chance we've not yet truly felt the impact Breath of the Wild had on the game developers who played back in The games influenced by Breath of the Wild could be in the process of being created right now.

One can only hope. Be respectful, keep it civil and stay on topic. We delete comments that violate our policy , which we encourage you to read.

Discussion threads can be closed at any time at our discretion. Don't show this again. She was a regular at such social activities, and he was an officer stationed at nearby Camp Sheridan.

Scott began a courtship, but Zelda was hesitant about his financial prospects and continued to court other suitors.

When he published his first novel , This Side of Paradise , in March , she finally agreed to marry him, and the two wed in New York on April 3.

This Side of Paradise was an immediatee success, and the couple became overnight celebrities. In rendering the youthful rebellion of the s, Scott became known as the chronicler of the Jazz Age, and Zelda became an emblem of the s liberated woman.

They both indulged in an extravagent lifestyle, spending beyond their means on travel, parties, and liquor. In the Fitzgeralds moved to France, where they joined a group of American expatriates, led by Gerald and Sara Murphy , on the Riviera.

There Scott finished his third novel, The Great Gatsby , in Although the book would later become a classic, its middling initial reception disappointed Scott.

Scott struggled to write his fourth novel, and Zelda sought creative outlets of her own, writing short stories for magazines, painting , swimming, and intensely practicing ballet , a hobby from her youth.

In Zelda had a mental breakdown and spent the next year in different European clinics. When she was released in , the Fitzgeralds moved back to the United States.

Zelda, however, had another breakdown in and entered Phipps Psychiatric Clinic in Baltimore , where she wrote her only novel, Save Me the Waltz Save Me the Waltz , however, did not sell well, and Zelda turned to playwriting.

Her next creative endeavour, painting, did not fare better, with a New York show in bringing ambivalent reviews. Meanwhile, Scott finally published Tender Is the Night , nearly 10 years after finishing his third novel.

By this time, however, the Fitzgeralds were greatly in debt, Scott was struggling with alcoholism, and Zelda was in and out of health clinics.

He died of a heart attack there three years later at the age of She never attained the creative success she eagerly sought, but she and Scott inspired numerous biographies, novels, movies, and TV series.

Zelda Fitzgerald. Article Media. Info Print Cite. Submit Feedback.

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Breath of the Wild unraveled decades of open-world bullshit and began afresh like none of it existed. It was the most obvious thing you can imagine: an open-world game that focused almost exclusively on its open world.

An intricate space designed, not to be catalogued or conquered, but explored and savored, complete with a cohesive set of intertwining game concepts that could be tinkered with but, unlike others, was somehow resistant to the breaks in logic that subvert regular video game experiences.

It is, almost certainly, one of the best video games ever made. It's certainly my own personal favorite. Compared with Breath of the Wild, other video games feel like islands loosely connected by discrete systems that rarely mesh.

Now you are "crafting. Now you are "leveling up. You are locked inside a universe intent on showing you every intricate facet of its work.

Bolted inside a living, breathing poker machine where numbers appear over the heads of enemies you fire bullets into. And it's not just one game, it's most of them.

In I spent way too long playing Trials Rising, a perfectly balanced game about motorbikes inexplicably burdened with a leveling system and loot boxes.

In some ways it feels like video games have spent the last three years desperately trying to forget that Breath of the Wild existed. Pushing along the same predetermined path built before it arrived fully formed from that alternate universe.

Other games seem determined to homogenize, to merge toward the one grand video game. The AAA "experience. Level up. Always be leveling up.

Is it fair to judge games made in a completely different paradigm, to one monolithic game made by one very specific company, with a distinct culture and a unique approach to video game design and publishing?

Because Breath of the Wild is absolutely a game that could only have been made by Nintendo. You could hardly expect a game like Breath of the Wild to be made by Rockstar or Ubisoft or any of Sony's first-party studios.

I just can't imagine. Breath of the Wild is different because Nintendo is different. It always has been. As a company that operates almost exclusively in its own sphere, Nintendo has always taken pride in doing the precise opposite of what its competition is doing.

That hasn't always been to its benefit. More recently, Nintendo's complete lack of understanding when it comes to online implementation has held back the otherwise soaring Nintendo Switch.

Nintendo's stubborn need to march to the beat of its own drum has absolutely been the reason for some baffling decisions in the past, but it has also resulted in a level of quality control and innovation no other video game publisher on the planet can hope to touch.

You could argue that only Nintendo has the ability to fund, develop and release a game like Breath of the Wild. You could also argue only Nintendo has the built-in audience ready to purchase and consume a game like Breath of the Wild.

I understand it's unfair to hold other video games to the same standard. To expect developers to work in a vacuum like Nintendo, to create a game as experimental and strange as Breath of the Wild.

No one should reasonably ask a studio to take the risks Nintendo took, but that's where I'm at: Breath of the Wild exists and I can't make it unexist.

Here's what I can do: I can play other video games, I can enjoy other video games, but I can also criticize them and wish they were more like the other video game that I've put on a weird pedestal.

I can recover. Recovering from my own experiences of Breath of the Wild. Recalibrating my brain from exposure to the video game that lived outside the paradigm, but somehow didn't change it.

Three years is a long time in video games, but in terms of development it's no time at all. When he published his first novel , This Side of Paradise , in March , she finally agreed to marry him, and the two wed in New York on April 3.

This Side of Paradise was an immediatee success, and the couple became overnight celebrities. In rendering the youthful rebellion of the s, Scott became known as the chronicler of the Jazz Age, and Zelda became an emblem of the s liberated woman.

They both indulged in an extravagent lifestyle, spending beyond their means on travel, parties, and liquor. In the Fitzgeralds moved to France, where they joined a group of American expatriates, led by Gerald and Sara Murphy , on the Riviera.

There Scott finished his third novel, The Great Gatsby , in Although the book would later become a classic, its middling initial reception disappointed Scott.

Scott struggled to write his fourth novel, and Zelda sought creative outlets of her own, writing short stories for magazines, painting , swimming, and intensely practicing ballet , a hobby from her youth.

In Zelda had a mental breakdown and spent the next year in different European clinics. When she was released in , the Fitzgeralds moved back to the United States.

Zelda, however, had another breakdown in and entered Phipps Psychiatric Clinic in Baltimore , where she wrote her only novel, Save Me the Waltz Save Me the Waltz , however, did not sell well, and Zelda turned to playwriting.

Her next creative endeavour, painting, did not fare better, with a New York show in bringing ambivalent reviews. Meanwhile, Scott finally published Tender Is the Night , nearly 10 years after finishing his third novel.

By this time, however, the Fitzgeralds were greatly in debt, Scott was struggling with alcoholism, and Zelda was in and out of health clinics. He died of a heart attack there three years later at the age of She never attained the creative success she eagerly sought, but she and Scott inspired numerous biographies, novels, movies, and TV series.

Zelda Fitzgerald. Article Media. Info Print Cite. Submit Feedback. Thank you for your feedback. Alicja Zelazko Alicja Zelazko is the Assistant Editor, Arts and Humanities, covering topics in the visual arts, architecture, music, and performance.

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